ExquisiteRO - Gold Room Farming
-Gold Room Farming Guide by Sliv.
Last updated
-Gold Room Farming Guide by Sliv.
Last updated
This guide contains all you need to know about Gold Room farming in ExquisiteRO - the enemies, the recommended gears, and the tips and tricks inside the room.
The Gold Room is the fastest way of obtaining Gold and Treasure Boxes (which are generally sold for zeny) in ExquisiteRO server. Each enemy mob you kill randomly generates 1 to 5 (or twice the amount in Hard Mode) gold points which can also be traded for additional Gold through the Gold Room NPC.
The Gold Room is also considered as a PVP room, which means, if another player decides to use the Gold Room, they will be free to attack other users of the room. This also means that the items that are banned in PVP rooms are also banned in the Gold Room (e.g. Angra Mainyu, Yggdrasil Berry, etc.). To prevent players from hitting each other, it is highly recommended to party up before entering the Gold Room. As of June 22, 2024, there is now a limit of 20,000 Gold Points per day when farming inside the gold rooms. Be sure to read the guide below to avoid dying and losing precious points.
The enemies inside the Easy Gold Room are called Golden Savage. Killing a Golden Savage could give you 1~5 gold points. The stats and skills used by the Golden Savage can be looked up in RateMyServer.net, but there is a slight modification in ExquisiteRO. In ExquisiteRO, the Golden Savage is like a plant, meaning, any attack or skill damage that the Golden Savage received is reduced to 1. Good news is, the damage it can deal can be reflected back to it.
Golden Savage drops the following items:
It is highly recommended to auto-loot Gold (ID: 969), Treasure Box (ID: 7444), and Old Card Albums (ID: 616) when you enter the Gold Room. You can also include Emperium and Yggdrasil Leaf into your auto-loot list, but it would take up inventory space and eat up your weight limit.
The enemies in the Hard Gold Room are called Enriched Scaraba. Killing an Enriched Scaraba could give you twice the gold points as Golden Savage. The Enriched Scaraba is also like a plant, meaning, any attack or skill damage that the Enriched Scaraba is reduced to 1. Like the Golden Savage, Enriched Scaraba attacks can be reflected to itself. However, unlike the Golden Savage, the Enriched Scaraba hits harder and has more flee. Be careful when creating a mob train with Enriched Scaraba. Too much mob will kill you.
Enriched Scaraba drops the following items:
It is highly recommended to auto-loot Gold Bullion (ID: 7228), Treasure Box (ID: 7444), and Old Card Albums (ID: 616) when you enter the Gold Room. You can also include Emperium and Yggdrasil Leaf into your auto-loot list, but it would take up inventory space and eat up your weight limit.
In the Hard Gold Room, there also exists an MVP called Enriched Queen Scaraba. Killing the Enriched Queen Scaraba could give you 100~500 gold points. The Enriched Queen Scaraba doesn’t drop any items, but it gives the MVP an Old Card Album as a reward for killing it. The Enriched Queen Scaraba follows the plant-like logic, meaning, any damage dealt to it is reduced to 1. Like the enemies above, her attacks can be reflected back to itself.
For Easy Gold Room, any classes that can provoke, tank, and deal damage (in groups) can be used to farm inside the Easy Gold Room. After testing all classes, I find that the Assassin Cross, Lord Knight, Paladin, and Professor classes are the most recommended ones to use because of specific skills/equipment those classes can use:
Assassin Cross have access to dual wielding, allowing you to equip 2 auto-skill weapons at the same time
Lord Knights have access to Death Guidance [2] and Violet Fear [2] which allows AoE skills to trigger during each attack
Paladins have access to Reflect shield skill, which hastens the combat time when confronting multiple Golden Savage
Professors have access to Auto Spell skill and the Death Note [2] book. Auto Spell allows you to cast specific bolt skills while attacking, while Death Note [2] has a screen-wide attack which essentially provokes all Golden Savages on your screen.
High Wizards have access to Storm Gust skill which acts like an AoE provoke. This class needs to add STR to carry the loot.
What we need inside the Easy Gold Room:
Cards/Gears that triggers a skill when doing basic attack
Cards/Gears that reflects damage
Cards/Gears that sustains HP
Cards/Gears that sustains SP
For Hard Gold Room, tanky classes are more recommended as the mobs hit harder than in Easy Gold Room. I would recommend Paladin class for practicality and natural tankiness. However, classes in Easy Gold Room can still be used, provided they bring potions for HP recovery.
What we need inside the Hard Gold Room:
Condensed White Potions (for weight management)
510 or higher HIT rate
Cards/Gears that triggers a skill when doing basic attack
Cards/Gears that reflects damage
Cards/Gears that sustains HP
Fisherman’s Hat
Type: Upper Headgear
Effect: Chance to auto-cast Water Ball lv. 3 when doing basic attack
Acquired From: Mall
Elephant Hat
Type: Upper Headgear
Effect: Chance to auto-cast Water Ball lv. 3 when doing basic attack
Acquired From: Mall
Kettle Hat
Type: Upper Headgear
Effect: Chance to auto-cast Water Ball lv. 3 OR Deluge lv. 2 when doing basic attack
Acquired From: Mall
Vanilmirth Hat
Type: Upper Headgear
Effect: Chance to auto-cast a random lv. 1 bolt spell when doing basic attack
Acquired From: Mall
Enhanced Vanilmirth Hat [2]
Type: Upper Headgear
Effect: Chance to auto-cast a random lv. 2 bolt spell when doing basic attack
Acquired From: Quest Gears
Elunium Mask [0]
Type: Upper Headgear
Effect: Increases Hard DEF by (3 + Refine/2)%
Acquired From: Quest Gears
(Practically any Upper Headgears that can trigger an offensive auto-skill when doing basic attack)
Amber Sunglasses [4]
Type: Middle Headgear
Effect: Increases drop rate by X%. Adds movement speed.
Acquired From: Ambernite Game
Hermes Wings [4]
Type: Middle Headgear
Effect: Adds movement speed
Acquired From: Cash Shop
Cold Bladed Wings [4]
Type: Middle Headgear
Effect: Adds movement speed and 5% aftercast reduction
Acquired From: Cash Shop
Note: Only use this item when attempting to reach 100% aftercast reduction, see tips section for details
Enhanced Angelic Vanguard Wings [3]
Type: Middle Headgear
Effect: Increases effect received from Heal skill
Acquired From: Quest Gears
(Practically any Middle Headgears that have multiple slots for additional headgear cards)
Amber Pipe [1]
Type: Lower Headgear
Effect: Increases drop rate by X%
Acquired From: Ambernite Game
Floating Arc Angeling [1]
Type: Lower Headgear
Effect: +5 to all stats. Increases resistance to all sources by 5%. Enhances healing power by 10%. Increases Maximum Weight Limit by 1000.
Acquired From: Quest Gears
Note: You can use similar lower headgears like this, but Floating Angeling is more practical for Hard Gold Room.
(Practically any Lower Headgears that has one slot for additional headgear cards)
Verdant Vanguard Armor [1]
Type: Armor
Effect: When HP is at 50% or lower, receiving damage has a 30% chance to trigger Heal lv. 10.
Acquired From: Autumn Dragon
Note: When using this armor, make sure that you have 100% after-cast reduction if you’re relying on skills to attract mobs.
(Practically any custom dungeon armor, for the Unstrippable and Indestructible effect. Any armor can be used as long as it is slotted, provided you buff yourself with Full Chemical Protection skill.)
Valkyrie Manteau [1]
Type: Garment
Effect: Reflects damage based on refine rate (if Swordsman, Thief, or Merchant class)
Acquired From: Valkyrie Randgris
Deep Magma Manteau [1]
Type: Garment
Effect: Recovers 2% of Max SP every second
Acquired From: Ignis
Elunium Spaulders [0]
Type: Garment
Effect: Increases Hard DEF by (2 + Refine/5)%
Acquired From: Quest Gears
Thorny Buckler [1]
Type: Shield
Effect: When equipped with Bison Horn [1], reflect 5% of damage received back to the enemy
Acquired From: Knocker
Corrupted Boots [1]
Type: Footgear
Effect: Enables 100% movement speed
Acquired From: Dragon of Gehenna
Eternal Blizzard Boots [1]
Type: Footgear
Effect: Chance to cast Storm Gust when hit
Acquired From: Autumn Dragon
Verdant Vanguard Boots [1]
Type: Footgear
Effect: Heal 1% of Max HP per second
Acquired From: Autumn Dragon
Elunium Greaves [0]
Type: Footgear
Effect: Increases Hard DEF by (2 + Refine/5)%
Acquired From: Quest Gears
Ring of Flame Lord
Type: Accessory
Effect: Chance to auto-cast Pressure lv. 2, Fireball lv. 1, or Bowling Bash lv. 5 while attacking
Acquired From: Ifrit
Note: Do not pair with Ring of Resonance, Asura Strike will still deal 1 damage to the Golden Savage.
Ring of Resonance
Type: Accessory
Effect: Chance to auto-cast Heal lv. 10, Quagmire lv. 1, Assumptio lv. 3, Tarot Card lv. 5, or Venom Splasher lv. 10 when receiving damage
Acquired From: Ifrit
Note: Do not pair with Ring of Flame Lord, Asura Strike will still deal 1 damage to the Enhanced Scaraba.
Expert Ring [1]
Type: Accessory
Effect: Reduces aftercast delay by 5%
Acquired From: Ragged Zombie
Note: Only use this item when attempting to reach 100% aftercast reduction, see tips section for details
Bison Horn [1]
Type: Accessory
Effect: When equipped with Thorny Buckler [1], reflect 5% of damage received back to the enemy
Acquired From: Beelzebub
Elemental Sword [3]
Type: One-Handed Sword
Effect: Chance to autocast random bolt skills while attacking
Acquired From: Cobalt Mineral
Fireblend [0]
Type: One-Handed Sword
Effect: Chance to autocast Fire Bolt lv.3 while attacking
Acquired From: Mall
Ice Falchion [0]
Type: One-Handed Sword
Effect: Chance to autocast Ice Bolt lv.3 while attacking
Acquired From: Mall
Violet Fear [2]
Type: Two-Handed Sword
Effect: Chance to autocast Meteor Storm lv. 3 or Frost Nova lv. 5 while attacking
Acquired From: Endless Tower
Death Guidance [2]
Type: Two-Handed Sword
Effect: Chance to autocast Vampire Gift lv. 1 while attacking
Acquired From: Tendrillion
Death Note [2]
Type: Book
Effect: Chance to autocast Hell’s Judgment lv. 1 while attacking; refine rate increases ATK speed
Acquired From: Beelzebub
Twin Edge of Naght Sieger [3] (Red)
Type: One-Handed Sword
Effect: Allows usage of Meteor Storm lv. 3 skill
Acquired From: Endless Tower
Note: Only use this if 100% aftercast delay is reached. See tips section for details.
White Lady Card
Type: Headgear Card
Effect: Increase healing efficiency by 30%.
Acquired From: Bacsojin
Note: White Lady card increases the healing received when Verdant Vanguard Armor triggers (or any Heal skill received). Very useful when mobbed in Hard Gold Room.
N/A
Note: No recommended cards for Headgears.
N/A
Note: No recommended cards for Headgears.
Orc Lord Card
Type: Armor Card
Effect: Reflects 30% of all Physical Melee Damage back to the enemy
Acquired From: Orc Lord
Kasa Card
Type: Garment Card
Effect: Has 5% chance to auto-cast Fire Bolt Lv. 5 or Fire Ball Lv. 5 on enemy when attacking.
Acquired From: Kasa
High Orc Card
Type: Shield Card
Effect: Reflects 5% of all Physical Melee Damage back to the enemy
Acquired From: High Orc
Enchanted Peach Tree Card
Type: Shield Card
Effect: Add a 2% chance of auto casting Level 1 Heal on the user when dealing physical attack.
If the user has mastered the skill at Level 10, it will cast Level 10 Heal.
Acquired From: Enchanted Peach Tree
Note: When using this card, make sure that you have 100% after-cast reduction if you’re relying on skills to attract mobs.
Dark Lord Card
Type: Footgear Card
Effect: Adds a chance of auto-casting Meteor Storm Lv. 5 when the user receives Physical Damage
Acquired From: Dark Lord
Boss Egnigem Card
Type: Footgear Card
Effect: Max HP +10%, Max SP +25%. Max HP +150 and Max SP +10 per base level. Restores 500 HP and 10 SP every 10 seconds.
Acquired From: General Egnigem
Note: Every HP regeneration is needed for Hard Gold Room.
Gazeti Card
Type: Accessory Card
Effect: Chance to auto-cast Cold Bolt Lv. 2 when attacking
Acquired From: Gazeti
Note: This is the best card to use when using Elemental Sword as your weapon. This gives additional chances to trigger all the other bolt skills of the Elemental Sword.
Wind Ghost Card
Type: Accessory Card
Effect: Chance to auto-cast Jupitel Thunder Lv. 3 when attacking
Acquired From: Wind Ghost
Note: Jupitel Thunder Lv. 3 does 5 hits on target
Wounded Morroc Card
Type: Accessory Card
Effect: Chance to auto-cast Hell’s Judgement or Vampire’s Gift when attacking
Acquired From: Wounded Morroc
Note: This is the best card to use to attract mobs as you attack.
Stormy Knight Card
Type: Weapon Card
Effect: Chance to auto-cast Storm Gust Lv. 2 when attacking
Acquired From: Stormy Knight
Bloody Knight Card
Type: Weapon Card
Effect: Chance to auto-cast Meteor Storm Lv. 1 when attacking
Acquired From: Bloody Knight
Gryphon Card
Type: Weapon Card
Effect: Chance to auto-cast Bowling Bash Lv. 5 when attacking
Acquired From: Gryphon
Note: Only triggers when using swordsman class
Turtle General Card
Type: Weapon Card
Effect: Chance to auto-cast Magnum Break Lv. 10 when attacking
Acquired From: Turtle General
Baphomet Card
Type: Weapon Card
Effect: Attacks deal splash damage
Acquired From: Baphomet
Mutant Dragonoid Card
Type: Weapon Card
Effect: Chance to auto-cast Fire Ball Lv. 3 when attacking
Acquired From: Mutant Dragonoid
Technoring Card
Type: Weapon Card
Effect: Reflects 3% of damage received back to opponent
Acquired From: Technoring (from Neotropolis Dungeon)
Easy Room (old): https://youtu.be/ylpFBNxnnlQ
Hard Room: https://youtu.be/EZkaXGvak1E
To maximize the amount of gold points acquired, provoke as many enemies as you can while ensuring survivability (multiple Enriched Scaraba can kill you quick)
Make sure that your character has 196 ASPD even if under Quagmire lv.10. Allocate at least 15-25 more AGI than usual (depends on build/equipment set).
When 100% aftercast delay reduction is reached, it is better to use Twin Edge of Naght Sieger [3] (Red). This allows the user to spam Meteor Storm lv. 3 as long as the user has reached the 150 total DEX. If going on this equipment build, allocate extra 10-15 DEX more than usual to maintain no-cast state while under Quagmire lv. 10.
Best weapon cards to use are: Baphomet (at least 1) and Stormy Knight (if multiples, much better) cards
Best armor card to use: Orc Lord card
Best shield card to use: High Orc card
Best garment card to use: Kasa card
Best accessory card to use: Gazeti card (when using Elemental Sword)
Verdant Vanguard Armor auto-casts heal, which could save you from dying when you aggro multiple mobs
Verdant Vanguard Shoes regenerates HP over time (even in combat)
Deep Magma Manteau regenerates SP over time (even in combat)
Golden Savages cannot be knocked back
Golden Savages can use Full Strip skill, so use Full Chemical Protection on yourself before entering the Gold Room.
Performing Cold Bolt while the Elemental Sword is equipped triggers all other bolts from the Elemental Sword. Performing Fire Bolt while the Elemental Sword is equipped triggers only Lightning Bolt and Earth Spike.
When farming in the Hard Room, increasing the Hard DEF will make the healing received from Verdant Vanguard armor feasible. +10 Elunium Set pieces could help in increasing hard DEF significantly.
Pink - for suggesting auto-skill and reflect gears
Furryg - for showing Professor builds
Deus - for development and debugging
Sliv - for making this guide.